Conscript
PS5

Conscript

(PEGI - Deluxe Edition)

Jul 23, 2024
  • Puzzle
  • Role-playing (RPG)
  • Adventure
  • Indie
Publishers:
  • Team17
Developers:
  • Catchweight Studio
Offline play
Yes
(*) Download required
No*
(*) Download required: Minor content missing or a lot of bugs present with a patch recommended (more details bellow)
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Comments:

-Version 1.001.000 on the disc
-Trench Raider Pack and Golden Gun Pack both included on the disc.
-Languages on disc: English, French, German, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Chinese (Simplified), Chinese (Traditional), Japanese, Russian, Polish, Turkish
-Accessibility settings: Bright flashes, text speed, gore, highlight color (several selectable), action prompts, tutorials, screenshake, rebindable controller actions, unlimited saves and checkpoints

-Features four difficulty settings: Training, Recruit, Soldier, and Veteran.
-Runs at 60 FPS.
-All editional costumes, endings, New Game+ are on the disc.

• Encountered some issues with hit registration when firing ranged weapons.
• Sometimes, the enemies did not detect the player even when walking right in front of them. This seems dependent on the enemy type.
• Encountered a few instances of the enemy soldier type equipped with a bayonette trying to melee the player instead of using ranged weapons. This seemingly happens only when the player runs by them fast.
• Encountered a few instances of enemies being able to hit the player with ranged weapons from behind corners or walls.
• Encountered a single instance of an enemy standing idly by during combat after having shot the player twice. Damaging him fixes this.
• Killing an enemy in front of a locked drawer will make that drawer inaccessible, as it will keep giving the message “Too dangerous to check that right now” when trying to interact with it.
• In Chapter 1, a lock that was supposed to be unlocked by introducing a code pieced together via two hidden pieces of paper was already open without having to solve the puzzle.
• When opening the Town map in Chapter 5, it always started in the upper-left corner, in a blank spot, and had to be re-centered manually.
• At the end of Chapter 5, in the dream sequence, was unable to re-open Pierre’s journal a second time, even though the interaction button was still there. Leaving and re-entering the room fixes this.
• In Chapter 6, the new rubble locations blocking passageways in the Town are not noted on the map.
• On the Fort Vaux map, some of the opened doors were temporarily incorrectly marked as “???” despite having been opened previously.
• Rats are much more dangerous in the disc build than in the patched version.
• Overall, the disc build is typically more frustrating than the patched version, which contains more item boxes in more strategic locations, much less backtracking, and easier inventory management, particularly with oil stacks, which can be added up to 10 in the patched version compared to 4 in the disc build, which makes for a far less frustrating experience.

A good disc build overall but offers a much more challenging experience than the patched version.

Tested by DoesItPlay on Base PS5