Cris Tales
PS5

Cris Tales

(PEGI - Standard)

Jul 19, 2021
Offline play
Yes
(*) Download required
No*
(*) Download required: Minor content missing or a lot of bugs present with a patch recommended (more details bellow)
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Comments:

This disc build is marred with various little issues. It lacks polish.
Nothing gamebreaking, though and we were able to beat the game.

Issues encountered in chronological order:

-Audio balancing is generally way off.

-Crisbells voice volume was way louder than the other characters. This went away when reaching the first camp and speaking to Willhelm. The issue came and went a few times after that.

-A voice line meant for Willhelm was spoken by Matias’s voice actor.

-Some voice lines are missing or don’t match with the text. By the time we reached the docks behind the walled city these errors increased.

-Observed some glitchy visuals with the water when going up the big ramps in the floodlights area.

-Observed some typos in the text

-Some letters in the menus have dark backgrounds but most of them don’t. This has a small impact on the readability

-Strangely, in the walled city the merchant Elizabeth is selling the keepsake necklace. An item that is described as having a picture of Crisbell’s grandmother in it and something Crisbell starts the game with. However it is not in her inventory but instead for sale at this merchant.

-On the level up screen Willhelm and Cristopher don’t seem to be positioned properly.

-some parts of the St. Clarity sewers 2F are unfinished with invisible parts of the floors and walls.

-A cutscene that is supposed to show a better future of the floodlands after curing Mario completely glitched out.

-When using an item in the menus, Wilhelm is marked as “Zas” instead of “Wilhelm”

-Had an enemy stay alive once even though its health dropped to zero. Another few attacks killed it.

-Encountered some glitchyness in the menus when equiping a ring.

-Encountered an instance of an enemy being invisible during battle.

-Some glitchyness in the Rainbow Lake area and later on the floor when encountering the time empress. From this point on we will stop reporting glitchy environments unless it’s a very severe issue. This game has lots of instances where visual breakup ruins the art of the environments.

-In Neva Tulira when speaking to Joseph some voice lines of Wilhelm were replaced with random lines from Crisbell.

-In Cinder when talking to Azufra for the first time the animation with the lanterns being set free didn’t look right as the lanterns just disappeared.

-In Cenizia you don’t have to fully decay the parts of the path that are overflown with lava. Walking through the lava reduces the health of all party members to 1. The game doesn’t tell this to you until you’re in battle which seems like a glitch.

-During the Nasar boss fight text boxes with Volcano’s dialogue keep popping up even though you’re not fighting her nor is she in the room.

-The text that introduces the Ancient Ruins is bugged and clips into the walls of the scenery.

-The game got stuck during the time empress boss in Crystalis. We had to close and restart the game to get rid of this issue.

-The sewers still look glitchy on the return visit to Siant Clarity. When exiting the sewers the future timeline environment looks glitched up.

-When gathering the scientists of all regions we didn’t get the confirmation that June rides along. This was confusing at first but she does show up in the ruins.

-The battle victory music kept playing after a fight in the Cinder Ruins.

Tested by Community Report on Base PS5