HappyFunland: Souvenir Edition
PS5

HappyFunland: Souvenir Edition

(ESRB - Souviner Edition)

Offline play
Yes
(*) Download required
No
(*) Disclamer: PS5 consoles with detachable disc drive (CFI-20xx models) require an internet connection to activate the disc drive at the setup.
Comments:

~ V1.000.000 (10.98 GB) on disc

-- Completely playable offline with no download required. Utilized default settings with exception toward a small adjustment to the snap turn feature. Played while seated with the headset. Finished main story with both endings. 100% non-platinum / 40 trophies achieved.

-- Typical collision detection issues where decorative assets, & sometimes the player, can clip into or pass through solid surroundings.

-- Possibly a setting issue, but moving freely alongside the camera snap turn can cause a bizarre swinging / curve-like movement with the main character despite holding the control analog stick in one direction.

-- One point of major frustration comes from player movement seemingly getting slowed down by terrain or surrounding junk on the floor in busy areas, particularly the effects workshop in the final stretch.

-- Although animatronic enemies can kill the player depending on the circumstances, they will bug out in various ways. Often standing still for either no reason whatsoever, getting stuck on terrain / environmental obstacles or bunching up into groups. Some enemies might bounce off each other while being stuck in clusters. Ice-cream variant appears to T-pose upon defeat at random occasions.

-- After exiting the "Marauders of the Tropic Isles" boat ride, the player took the secondary entrance that allows another optional trip through the attraction. Upon leaving for the second time, the player got stuck on the doorway leading into the subsequent gift shop. Loading a save corrected the issue.

-- Golf balls would rarely roll through borders that make up the putt-putt miniature courses. Thankfully, they can be reset with their respective button panels.

-- Stuttering framerates & other disorienting effects can lead to discomfort during ride-like experiences (ex. "Dizzyland" Krazy Kastle).

-- Upon beating the game with 2 collectibles left, reloaded a chapter select ride from the main menu & obtained them without issue. Strangely, the figure counter on the map reset itself with '3' left. Loading the last ride chapter select, the counter was altered again with '0' left before adding '3' once more heading into the final location. Appears to suggest the last trio of collectibles do not save in the grand scheme as the player has to recollect them to unlock the "Extermination Master" trophy.

-- Player will often be crouched after loading saves & exiting rides. Toggling to stand easily addresses that aspect.

Tested by Community Report on Base PS5