PS5
One Last Breath
(ESRB - Standard)
- Platform
- Puzzle
- Adventure
- Indie
Publishers:
- Catness Game Studios
Developers:
- Moonatic Studios
- Maniac Panda Games
Offline play
Yes
(*) Download required
No
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Tested by Community Report on Base PS5
~ V2.000.000 (3.86GB) on disc
Completely playable offline with no download required. Played on default settings. All trophies achieved for 100% platinum status.
-- Interacting with the surrounding environment can appear to be selective with registering inputs. The player might press a button near an object in a casual fashion, but nothing happens which can lead to playing in a "tank-control" mindset (ex. stopping completely then using the action button) during those situations. Doesn't happen too excessively, but an odd observation that pops up amidst the flow of gameplay.
-- The physics for the liana (wooden vine) ability appear to be slightly bugged as the respective texture stretches / whips across the sky upon activation & briefly shifts to normal right at the end of a jump. Occurred throughout the entirety of the game, but it didn't impact traversal whatsoever.
-- Ghosting effects can be seen in the bioluminescent parts of the protagonist, Gaia. Most notably in scripted moments of movement or turning around during close-up camera angles.
-- During chapter 2, after doing the "Innocents" collectible trophy, the deer saved from the laboratory completely vanished upon meeting with another of its kind outside. A small detail that can be missed since the player will have to hang around to witness the interaction as the animals move at a slower pace.
-- During chapter 5, while climbing one of the ladders on a large cylinder platform, Gaia kept moving upward beyond the length of the structure by a few feet & began looping in a failed animation of pulling herself on the top surface. Jumping down & climbing back up immediately afterward went without issue.
-- During chapter 7, when doing a puzzle that requires using a rotation / vine device to move toward an upper platform with a tree branch manipulation flower, Gaia got stuck in place after using the power switch needed to halt the backpedaling of the rotation machine. She could turn directions, but couldn't move or use the switch again. Reloading a checkpoint fixed the problem.
-- Sound mixture can be a little off kilter during particular moments, such as an abrupt transition between interior & an underwater muffling effect applied to the music during the "Waste" collectible trophy area in chapter 7.