
PS5
Slitterhead
(ESRB - Standard)
Publishers:
Offline play
Yes
(*) Download required
No
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Tested by DoesItPlay on Base PS5
Version 1.000.000 (37.56 GB) on disc
Disc ID: PPSA-21951
Spine ID: 2111337
Languages
Voice
English.
Text
Chinese (Simplified), Chinese (Traditional), English, French (France), German, Italian, Japanese, Korean, Portuguese (Brazil), Spanish, Spanish (Mexico).
-- Uncommon technical hurdles or budgetary shortcomings appear throughout the game, such as delayed "pop-in" of random civilians where player characters could stumble from late "unmaterialized" city folk during chase sequences, choppy surrounding character animations during possession transfers & one instance where special abilities couldn't be used despite the lack of cursed effects that typically block those techniques.
-- During "Lurking Parasite RE (2nd Loop)," after beating the pursed Slitterhead on the street, the player quickly "blood-jumped" onto a neon sign to which the same fleeing enemy subsequently leaped onto & knocked the player back on the ground. Afterward, none of the "blood-jump" prompts appeared on any of the overhead signs. Possessing a nearby civilian & transferring back to the desired 'Rarity' character fixed the issue.
-- During "Bind Break," immediately after completing its respective shrine trial, leftover area-of-effect particles from an unrealized Slitterhead boss attack lingered on the pavement.
Additional information
-Story was completed.
-All rarities unlocked and used at least once.
-All callenge shrines completed.