Star Wars: Dark Forces Remaster
PS5

Star Wars: Dark Forces Remaster

(ESRB - Limited Run Games)

Feb 29, 2024
  • Shooter
  • Adventure
Publishers:
  • Lucas Arts
Developers:
  • Nightdive Studios
Offline play
Yes
(*) Download required
No
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Comments:

V2.000.000 (1.28GB) on disc
Played on 'Medium' difficulty & utilized default settings with exception to disabling subtitles (although it was turned back on briefly for the scene with Jabba the Hutt).
All trophies achieved for 100% platinum status & all secrets were also explored.
Tester had not previously played the original mid-90s releases for PC / PS1 as a side note.

-- A handful of tech oddities pertaining to enemy sprites:
(1) Two instances of dead bodies flickering as a collision issue depending on the view angle in which they touch a nearby wall. Damage animations, like explosions, could also be trimmed off based on proximity to walls.
(2) A small amount of moments where enemies would be visible through solid surfaces. Mostly happened with narrow structures, like pillars & walkways, but few sprites did appear through walls during fast-paced combat while moving between separate rooms.
(3) Flying aircraft could move too close to an invisible boundary in the sky that causes portions of their structure to disappear, such as a Viper probe droid drifting upward on a gateway.
(4) Three occasions where enemies would suddenly dart across an entire room upon being alerted. Might have something to do with autorun being enabled for the player.
(5) On the level with Jabba's ship, when doing close-up hand combat with the second Kell dragon, the uneven surface caused half the creature to disappear in a vertical slice for a few seconds.
-- Returning to gameplay from the P.D.A., via the pause menu, can cut off ambience noises that were previously active. Progressing through levels as normal can revert the effects back.
-- Throughout a notable portion of the game, an audio effect that sounds like a skip / level spike could be heard. It's reminiscent of a sound starting to play, but cuts off almost immediately. Appears to be related to collision since bumping into walls can trigger it, but the sound can happen quite frequently with other moving parts outside the player, especially in levels with automatic wall hazards or platforms.

Tested by Community Report on Base PS5