
PS5
Stellar Blade
(ESRB - Standard)
Publishers:
Offline play
Yes
(*) Download required
No
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Tested by DoesItPlay on Base PS5
Also tested on:
Test Notes:
- Played in Performance mode, runs at 60 FPS. Some frame rate drops occurred in certain parts of a few areas.
- Minor visual issues observed. These include small amounts of texture and object pop in, flickering in the pause menu, particularly with some outfits, and one area with some ghosting.
- Several collectibles are missing from the game. However these do not affect any content being completable other than having them all.
- Upon beating the game, Hard Mode and a new nano suit become available.
- All trophies obtainable.
Content Completed:
- All side missions and bulletin board requests completed.
- All exospines collected and fully upgraded.
- Health, beta energy, tumbler, drone and weapon maxed out.
- All nano suits, gears, glasses, earrings, fish, drink cans and Naytiba data acquired.
- All loot containers opened.
- All 3 endings acquired.
- Platinum Trophy unlocked.
Additional Notes:
- Pre-Order bonus code included in the box. This unlocks an outfit, pair of glasses and pair of earrings. All 3 items can be obtained in game and the code only unlocks them early.
- Several outfits were modified in an update. The 1.000.000 disc version is the only way to have the original outfit designs as of the posting of this test. (5/1/24)
Disc Version: 1.000.000
Disc ID: PPSA-13196
Spine ID: 1000038083
Number of players: 1
Audio language supported: English, French, German, Italian, Korean, Portuguese - (Brazil), Spanish, Spanish - (Mexico)
Subtitle language supported: Arabic, Danish, Dutch, English, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Polish, Portuguese - (Brazil), Portuguese - (Portugal), Russian, Simplified Chinese, Spanish, Spanish - (Mexico), Swedish, Thai, Traditional Chinese, Turkish
Accessibility options: various options for Motion Sickness, Sound, Visual Assistance and Controls available.
Quality/Performance option: Yes
Second extensive playthrough by second tester:
Completely playable offline with no download required (although a patch was used to navigate around a collectible error in conjunction with the disc build as detailed below**). Utilized default settings on "Balanced" performance mode & Korean audio with English subtitles. All attempted trophies unlocked as necessary. Beaten with "Making New Memories" / True Ending. Other two endings & 'New Game+' mode were untested for reference.
All side content, such as trophy-related collectibles & secondary quests were completed, but a glitched can was encountered that can prevent obtaining its respective rewards along with the platinum trophy in the grand scheme. As a general rule for bugs involving boxes / collectibles, the player is recommended to immediately close out the game app using the console dashboard before another save point takes place. Otherwise, the error locks to remainder of the current playthrough &, thus, a choice will have to be made between either patching the game for a possible fix, re-attempting the collectible during 'NG+' mode (with some debate on whether it impacts a related attire unlockable / trophy), or restarting the game with hopes that it doesn't happen again.
-- Rare or very minor technical issues occurred throughout the experience, including white flickering screen borders when moving through certain locations, select enemy / destructible box pop-in from faraway distances, jittery animation effect when moving mobile platforms across odd angles / uneven terrain, shifting water texture in Eidos 9, framerate drops during extensive combat (particularly in the Great Desert) & clipping issues with general physics, such as EVE's lengthy ponytail.
-- A notable amount of document collectibles are missing, particularly posters & specific text files, across the main hub-area in Xion on the disc build.
-- One collectible can, "Pixie Zero," found in the Wasteland area was glitched after attempting to acquire it from the far right side by shooting under the debris at the metal beams blocking a trapped service droid. Despite hitting all three pieces with regular slug bullets, the machine just wobbles around in its struck animation. If a subsequent save point has been reached following the error, unfortunately, it becomes permanent for the remainder of the playthrough. Using all types of consumable weapons, trying various blade attacks within the vicinity, reloading post-event saves, respawning from a different location & re-installing the game didn't correct the problem.
** For what it's worth, the "patched save to offline build" method was utilizied to address the aforementioned problem after social media comments stated the collectible could be reattempted, obtained &, once a save point was immediately used (while making an effort to insure nothing else of significance was done), the patched game could be deleted as the post-patch save file appears to be compatible with offline disc build. Two points of content comparison, such as the numerous post-patch Xion documents & censored 'suggestive' outfits, were noticed without engagement in the patched version, but reverted back to their absent / unaltered state after the patched game app (v1.10 at the time of this report) was deleted & the disc build reinstalled after the bugged collectible was procured.
*** All following errors were examined in post-patch + offline disc build run:
-- In the Great Desert, a destructible rubble wall was completely gone despite the presence of an explosive barrel still floating in the air. It's supposed to be utilized to make the subsequent area with the 'South of Buried Ruins' camp accessible. The player could walk through the absent 'wall' without any resistance. Regardless, the barrel was still shot afterward to avoid any problems that might be related to functionality. A small side-note that at least one general resource box was entirely absent while roaming the same general map.
-- One instance where the last resource box found at the end of the collapsed rail bridge sequence in Matrix 11 didn't produce any consumable resources when activated. Reattempting after an immediate game app closure worked without issue.
-- A single crash took place after sliding down the underground tube in the Great Desert while browsing the collectible documentation sub-menu